Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BDu4P-YjAwV-95PZB-oiqJN-HSWsO | 12/17/7 | 57.8 | 0.79 | 2026-07-04 10:49:05 · 39m 50s | |
| CSGO-sWeaZ-OLzQP-DpEWh-VcRCZ-KupJN | 10/19/4 | 47.4 | 0.61 | 2026-07-02 20:03:50 · 39m 40s | |
| CSGO-UxbiA-VAC2L-ZeF23-8d9k5-Wz23L | 14/20/3 | 72.0 | 0.78 | 2026-07-02 19:13:01 · 41m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.