Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U8Mca-7Vs9V-3f5Fy-hZdoB-roHGG | 11/17/0 | 52.8 | 0.68 | 2026-07-01 22:12:38 · 37m 15s | |
| CSGO-av9Py-Empsk-WdcpQ-sAsjt-rfdZH | 16/22/7 | 72.0 | 0.82 | 2026-06-29 20:49:38 · 51m 42s | |
| CSGO-P4J2o-xTZtw-k6aZN-9YCOX-XkKoD | 18/15/4 | 91.4 | 1.29 | 2026-06-28 20:57:20 · 41m 24s | |
| CSGO-csu2Y-oBGRc-DGeoj-aNb32-Sz8rN | 7/17/4 | 50.4 | 0.52 | 2026-06-23 19:10:16 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.