Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ufuoi-dmnnJ-poxMi-Rky5q-oNBYN | 13/17/6 | 54.6 | 0.78 | 2026-07-03 19:25:13 · 37m 55s | |
| CSGO-rNSZa-S7xhi-NBwjt-Sq2oZ-RvNUD | 12/17/3 | 49.3 | 0.71 | 2026-06-29 17:52:15 · 43m 56s | |
| CSGO-BMasF-dzWuG-CVWis-AKSzj-DOizO | 9/16/5 | 48.3 | 0.74 | 2026-06-23 18:09:28 · 38m 18s | |
| CSGO-iGUe2-tiVV8-Pekq5-H7qwE-zT2JE | 27/16/1 | 84.2 | 1.54 | 2026-06-23 16:30:43 · 29m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.