Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 12/20/5 | 63.8 | 0.72 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-KSFox-8H5pZ-bVdr4-xWfF7-aeruL | 16/16/5 | 52.3 | 1.02 | 2026-06-27 19:22:15 · 42m 47s | |
| CSGO-uXOBx-OXSxP-MpWQa-Rt8jZ-nFzAC | 5/7/1 | 64.9 | 0.67 | 2026-06-27 11:28:38 · 11m 27s | |
| CSGO-RO9rN-XqksB-cedWD-ch9m3-DqVoN | 24/17/6 | 81.9 | 1.30 | 2026-06-26 17:25:25 · 54m 50s | |
| CSGO-Zbf6G-zz2iC-b6DFn-dcoa7-H2WPA | 14/11/6 | 69.7 | 1.17 | 2026-06-26 11:46:13 · 33m 34s | |
| CSGO-zZ7M6-ZMvF2-sukyq-BGZ4r-8sakF | 14/18/4 | 66.0 | 0.91 | 2026-06-24 19:19:05 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.