Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DyMmX-Mv3es-3tvxU-eYwQe-mj5ZJ | 25/13/8 | 113.2 | 1.70 | 2026-07-01 11:56:03 · 36m 36s | |
| CSGO-2JAjp-LShAF-iA7tv-BRTOd-VYK9P | 26/14/3 | 139.1 | 2.09 | 2026-06-27 17:59:20 · 28m 28s | |
| CSGO-aKLtc-2nh9O-ZODL6-DtXat-eXfWA | 26/12/2 | 91.9 | 1.70 | 2026-06-27 10:11:49 · 37m 15s | |
| CSGO-LJxTB-yyd6P-DDw6w-PNbkX-f6KbM | 8/17/5 | 63.3 | 0.64 | 2026-06-26 14:39:47 · 28m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.