Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Aom3Q-r6Bhc-oozUN-knoYT-HRz6A | 15/19/8 | 88.1 | 1.07 | 2026-07-01 16:37:48 · 37m 17s | |
| CSGO-hJ6By-8ydmq-GK8S2-w6VqD-Uc8zP | 13/17/6 | 63.7 | 0.84 | 2026-06-29 19:30:20 · 42m 38s | |
| CSGO-maMvP-Z2DSL-cE9Nd-es4LN-hRyQN | 10/8/8 | 77.6 | 1.36 | 2026-06-28 16:45:30 · 25m 56s | |
| CSGO-foHbC-P7pSU-K2eSL-KpR6s-UrPJM | 13/19/7 | 65.4 | 0.92 | 2026-06-26 18:19:30 · 38m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.