Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wdNSp-FohtS-HoYyK-SOZJE-8oZEC | 13/17/4 | 75.1 | 0.98 | 2026-07-03 22:56:29 · 34m 41s | |
| CSGO-pSPVw-KDjAF-56B23-xWRnG-sH2cQ | 12/16/4 | 66.3 | 0.73 | 2026-07-03 20:45:14 · 37m 3s | |
| CSGO-A9xjS-z2MbW-J29uM-aBKyb-ztZpG | 9/15/11 | 72.2 | 0.83 | 2026-06-12 21:03:44 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.