76561198111095704
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.6%Peak single-match outcome anomaly 40.5/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 17 analyzed matches reads as variance, not a pattern.
Avg K/D 1.67 across 17 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OzhdH-DxkNG-toJTJ-ceOqe-G6LHA | 17/10/0 | 101.9 | 1.48 | 2026-07-07 23:07:19 · 12m 19s | |
| CSGO-9ZmBd-mya5R-Opc5H-3FT2F-Ry6SA | 17/12/7 | 107.8 | 1.47 | 2026-07-06 22:11:37 · 31m 20s | |
| CSGO-KqHZm-MqNuH-SYxZU-6HKQn-iCi5P | 11/7/5 | 88.1 | 1.37 | 2026-07-06 21:37:18 · 24m 35s | |
| CSGO-UjUXi-atLrT-KwXZf-fCWqj-ps68F | 15/3/2 | 184.4 | 2.83 | 2026-07-06 21:23:24 · 12m 43s | |
| CSGO-xEVcq-PwL9S-awLS2-5y3Dq-q3SiA | 14/18/3 | 79.8 | 0.93 | 2026-07-06 20:30:04 · 34m 47s | |
| CSGO-djrQ3-M9wj9-ZkqVK-yef3S-3vKjC | 13/10/4 | 72.1 | 1.25 | 2026-07-06 19:58:00 · 25m 28s | |
| CSGO-aLHTq-QksN2-MTXYF-44iRS-qvuvE | 8/11/3 | 68.5 | 0.86 | 2026-07-06 19:41:30 · 12m 38s | |
| CSGO-zbC7p-6ZSNO-tMwa2-rYMNJ-SojoE | 21/9/2 | 91.0 | 1.60 | 2026-07-05 23:08:51 · 29m 46s | |
| CSGO-ZswAX-LBM4j-Ct6Bw-aAGBS-QwSOG | 16/11/8 | 92.5 | 1.41 | 2026-07-05 22:35:23 · 28m 52s | |
| CSGO-F6H6L-v2tbR-FKhj8-b4VDr-aCsOH | 19/5/3 | 110.8 | 2.08 | 2026-07-05 22:01:54 · 25m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.