Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UfaK4-BX3Ny-3DsG4-yawca-B6LHA | 14/17/4 | 62.7 | 0.98 | 2026-07-01 20:28:48 Β· 31m 32s | |
| CSGO-v2RdS-X5ZiC-ujQCh-re8ab-suvrD | 12/15/1 | 46.0 | 0.80 | 2026-06-23 19:25:14 Β· 38m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.