Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a3fjs-GnWpd-48vQ5-adGfs-JfX2Q | 17/10/2 | 84.0 | 1.43 | 2026-07-04 19:33:52 · 31m 18s | |
| CSGO-Qcovr-odD7k-uo6Sp-HmOz8-3LPYE | 22/18/6 | 102.8 | 1.36 | 2026-07-04 18:49:41 · 40m 41s | |
| CSGO-oqGim-27O4r-7PAbN-PO2qZ-R7pxA | 13/9/3 | 58.6 | 1.22 | 2026-07-02 21:52:53 · 32m 3s | |
| CSGO-4WSYB-anmMh-BbVna-QMvoi-OO2xK | 13/18/4 | 69.6 | 0.74 | 2026-07-02 19:01:02 · 34m 53s | |
| CSGO-aZW5v-RJU9A-LNxmv-45FyA-NLSKF | 15/16/3 | 83.2 | 1.04 | 2026-06-29 15:28:31 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.