Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EUz5N-MM2wA-XSN9O-sjfro-A4hCG | 20/17/12 | 106.9 | 1.37 | 2026-07-05 18:33:42 · 41m 11s | |
| CSGO-HbDd6-pRneF-52NsZ-jm7QU-XF95Q | 14/17/6 | 71.9 | 0.90 | 2026-07-03 22:06:08 · 43m 56s | |
| CSGO-fmW2b-wpMTk-XFwvz-jFsYb-Sk2pH | 6/13/3 | 46.7 | 0.50 | 2026-06-30 18:25:55 · 25m 15s | |
| CSGO-9f6re-9eCiR-Gyft6-bMvUA-sAd7L | 18/16/4 | 89.5 | 1.19 | 2026-06-26 19:23:05 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.