Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VsEBc-VHHUD-uFtxC-MOqdL-5b9eD | 10/19/5 | 44.1 | 0.64 | 2026-06-30 22:28:20 · 41m 19s | |
| CSGO-MBAK9-q3XAs-uxVzB-dfzpc-8PbEC | 12/7/4 | 80.6 | 1.34 | 2026-06-30 21:49:02 · 31m 45s | |
| CSGO-Rsnup-8bDON-wrofR-HCmpq-q3SiA | 11/8/1 | 61.3 | 1.12 | 2026-06-30 21:10:46 · 29m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.