Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-S8kWv-xzYE6-SKzOB-BtqdG-FJiPK | 21/13/3 | 113.8 | 1.63 | 2026-07-04 19:47:00 · 30m 51s | |
| CSGO-vmOzj-ExQkm-WHAPq-yGBcr-XW9LK | 13/17/7 | 77.9 | 1.00 | 2026-06-30 21:33:00 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.