Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9Foxy-HYUQQ-r54iB-DnnzY-R7pxA | 4/14/3 | 52.1 | 0.32 | 2026-07-04 13:30:29 · 18m 32s | |
| CSGO-2PLiH-ZpDLB-oi3Xp-KENr3-tezYP | 9/18/7 | 55.1 | 0.62 | 2026-07-04 12:42:07 · 36m 58s | |
| CSGO-o5HoD-WBCG9-GKsOC-UQX86-HLtCQ | 21/6/2 | 125.6 | 2.16 | 2026-07-04 12:15:49 · 22m 13s | |
| CSGO-jueUx-W7DKN-7Axyb-txmvi-Z5O3A | 8/20/3 | 36.6 | 0.32 | 2026-06-28 19:24:45 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.