Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ovdp6-9O93q-Trf4T-s8hVw-vrzED | 15/16/7 | 92.0 | 1.12 | 2026-06-30 20:39:11 · 30m 10s | |
| CSGO-qh9Qe-JLWe5-5uxQZ-Taxvm-qYBEB | 21/16/8 | 95.8 | 1.47 | 2026-06-27 20:58:33 · 39m 34s | |
| CSGO-SCQfp-eeFDf-SF7CZ-YTB44-OqTiA | 8/21/4 | 49.4 | 0.40 | 2026-06-27 20:10:52 · 43m 34s | |
| CSGO-XkPcV-resT2-Qu9Xn-sVDqm-xDmsF | 13/14/5 | 70.4 | 1.09 | 2026-06-14 11:57:54 · 30m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.