Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nYAYo-bDQ9O-pSKHJ-reU2M-GcXTB | 16/16/2 | 68.0 | 1.03 | 2026-06-27 18:42:24 · 39m 51s | |
| CSGO-YAtxe-WPnMR-5L92m-xD75O-3HZkF | 14/14/8 | 88.3 | 1.16 | 2026-06-23 17:21:01 · 38m 25s | |
| CSGO-4U5VM-LYYBx-2eJkV-A2tAP-iR6FP | 16/10/5 | 89.0 | 1.44 | 2026-06-17 16:40:28 · 30m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.