Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MTn6h-f9j8q-BRdX2-Rudhf-t5cVG | 16/14/7 | 83.8 | 1.27 | 2026-07-03 19:28:51 · 29m 41s | |
| CSGO-QtvRQ-x2o4j-yz3wH-xpHcr-MhC3J | 20/15/9 | 99.4 | 1.52 | 2026-07-03 18:21:06 · 46m 23s | |
| CSGO-MZWmR-oupTq-xr7HV-tbtBB-y9qBE | 13/17/6 | 59.3 | 1.01 | 2026-07-01 14:46:30 · 34m 31s | |
| CSGO-YQw4G-M97PQ-Bk3Tk-PnAZb-VaDND | 8/10/5 | 48.1 | 1.03 | 2026-06-24 18:53:43 · 23m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.