Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dOaoZ-6u4KD-bjFDb-SKVzi-LXpRP | 1/16/0 | 13.8 | -0.26 | 2026-07-03 05:14:08 · 25m 14s | |
| CSGO-fL7KK-vfqCO-8djjB-kboZb-VaDND | 7/14/2 | 57.1 | 0.46 | 2026-06-26 17:41:13 · 25m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.