Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pNrFh-AfZFt-6C9ZM-4nx7i-ZYsFF | 10/20/5 | 56.4 | 0.65 | 2026-06-16 20:19:50 · 38m 49s | |
| CSGO-QbfJQ-xK7oA-TXxjp-t5cuT-QGU8N | 5/17/4 | 49.5 | 0.40 | 2026-06-16 19:44:24 · 29m 30s | |
| CSGO-y5TXE-wZRYC-aF88M-iFGyB-R9qRP | 11/16/2 | 56.2 | 0.75 | 2026-06-16 19:05:02 · 31m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.