Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DAcRF-GPsPa-qxeoU-A4nip-yXvzF | 13/17/6 | 70.0 | 0.90 | 2026-07-03 14:27:49 · 35m 18s | |
| CSGO-JfQEA-uoTAr-WG26m-c9JJd-DuQVP | 17/18/4 | 78.0 | 1.03 | 2026-07-03 13:36:31 · 37m 3s | |
| CSGO-5D5DB-Gfxmp-rTEV4-WUpUw-8rP3A | 24/24/7 | 81.4 | 1.12 | 2026-07-03 10:28:17 · 48m 28s | |
| CSGO-3seJp-cyfBv-XJjO5-YUuKY-babAB | 22/13/7 | 106.1 | 1.67 | 2026-07-02 16:54:22 · 38m 50s | |
| CSGO-nEsGC-sJKhK-poEda-zq94o-B495Q | 17/13/13 | 104.3 | 1.51 | 2026-06-24 20:02:43 · 30m 34s | |
| CSGO-xUZBU-hq5x9-cSRcb-SRj8E-zdTnB | 16/22/7 | 83.8 | 0.99 | 2026-06-12 17:45:29 · 43m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.