Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cQT6X-dtsBm-CcFEa-YDoB9-rAd7L | 9/18/4 | 57.1 | 0.57 | 2026-07-03 17:59:09 · 30m 2s | |
| CSGO-6sVOv-4NR8b-9KWnw-7pBrT-Xa43L | 8/17/4 | 60.7 | 0.51 | 2026-06-10 19:05:44 · 27m 36s | |
| CSGO-GnhkA-h6PSn-YHiSi-RuzAA-bKbtH | 6/20/7 | 44.7 | 0.37 | 2026-06-10 18:17:40 · 45m 17s | |
| CSGO-NyXyG-ULcDV-ON5Kq-QpBAS-PGOJM | 8/17/7 | 55.9 | 0.59 | 2026-06-10 17:31:00 · 42m 6s | |
| CSGO-ueLXh-FfzeL-vsESj-3GRbP-e7PVP | 9/19/6 | 63.3 | 0.63 | 2026-06-07 18:19:09 · 34m 10s | |
| CSGO-PC3Go-WXThK-LrYMe-fxox7-TAqVQ | 8/15/3 | 59.5 | 0.64 | 2026-06-07 17:47:25 · 28m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.