Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4C37m-TeEAL-iRLqu-TCkHx-kfFnK | 12/14/0 | 83.1 | 1.01 | 2026-06-26 14:37:17 · 21m 23s | |
| CSGO-jbU22-rhjjb-wwCqv-5irQ7-GAzpH | 14/15/6 | 84.8 | 1.08 | 2026-06-25 21:42:04 · 36m 17s | |
| CSGO-ejVym-BiqnQ-dwP8W-N9BHE-sKurD | 30/18/5 | 120.7 | 1.76 | 2026-06-25 16:10:33 · 38m 23s | |
| CSGO-tnxaA-V4rN4-fjJFf-w9QnA-udTnB | 23/12/5 | 102.1 | 1.68 | 2026-06-22 08:16:50 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.