Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iVWrR-7nE2t-bMxLM-SyS5S-B7r4N | 12/14/4 | 71.7 | 1.00 | 2026-06-26 16:43:09 · 29m 42s | |
| CSGO-4sBTe-md9Dc-TzY2k-af3V6-tzioE | 10/16/5 | 76.6 | 0.87 | 2026-06-25 06:55:29 · 25m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.