Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yAoh4-Jits2-FR28q-4A7yu-4f4NF | 2/20/1 | 18.7 | 0.06 | 2026-06-25 12:36:36 · 34m 10s | |
| CSGO-iBpZW-2Jwpz-CFZQR-BCtM6-ZympQ | 13/21/4 | 49.8 | 0.70 | 2026-06-16 09:54:18 · 52m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.