Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WhRqW-To93o-4AYTG-Si9XN-mnnYF | 12/15/6 | 74.1 | 0.94 | 2026-06-26 23:37:53 · 37m 4s | |
| CSGO-QLOU5-OoPE8-9m2MK-NMUYb-o5cVG | 8/9/4 | 60.4 | 0.96 | 2026-06-26 22:55:20 · 24m 31s | |
| CSGO-zYhdC-NS2aO-xCMNG-E25xi-djEuA | 15/18/7 | 74.1 | 1.08 | 2026-06-25 23:14:39 · 37m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.