Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oS7Uh-mKt22-U3Gpw-KqsEh-W5vjN | 18/16/4 | 83.0 | 1.30 | 2026-06-23 18:52:33 · 34m 5s | |
| CSGO-zfxOT-YRWe6-NjwGu-duyea-Gv5VH | 24/15/2 | 80.4 | 1.38 | 2026-06-17 19:18:07 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.