Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqxrP-Lita8-KTp6L-3iRyp-EE5qB | 20/17/5 | 94.3 | 1.34 | 2026-07-02 00:04:43 · 27m 12s | |
| CSGO-WHPWm-YfHLN-hHonC-D6mVt-8MEKO | 10/17/9 | 68.1 | 0.87 | 2026-06-28 00:35:37 · 34m 0s | |
| CSGO-FfzMk-uTnHt-uRy5i-7FrZF-V9jbN | 8/13/3 | 50.6 | 0.61 | 2026-06-23 15:24:59 · 19m 30s | |
| CSGO-rFf78-W57Wa-eUDTF-3LHEE-CytKG | 16/9/4 | 88.8 | 1.36 | 2026-06-21 14:16:04 · 26m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.