Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nfpeP-5DCvh-3NoCc-NXzVb-Gv5VH | 10/12/2 | 82.8 | 0.98 | 2026-07-03 17:21:49 · 23m 38s | |
| CSGO-2i3PM-VjBrN-UQKRG-kMMfL-WJ8CH | 17/13/7 | 90.2 | 1.33 | 2026-07-02 21:13:47 · 32m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.