Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QjrCK-CreFV-t5pca-njGEM-Dx9TM | 9/17/5 | 67.7 | 0.58 | 2026-06-20 22:26:57 · 33m 1s | |
| CSGO-TYqdF-oBTsT-t2iX8-RSaU8-qTY2Q | 6/15/5 | 71.4 | 0.56 | 2026-06-20 21:58:24 · 24m 46s | |
| CSGO-MzJFP-LyQqk-4uq8q-SfUow-zhJaA | 20/19/0 | 97.7 | 1.13 | 2026-06-18 19:32:57 · 32m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.