Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cohrx-T8Ynu-RfKEW-J2oLQ-p7GaA | 16/13/3 | 72.6 | 1.05 | 2026-06-23 19:15:02 · 39m 32s | |
| CSGO-63UPc-YaPNM-hTn6i-CZ4DB-n9ROG | 14/17/6 | 48.6 | 0.83 | 2026-06-23 18:22:48 · 38m 30s | |
| CSGO-jyWJi-9mASQ-t6nQt-CYTYK-O9tvE | 11/17/3 | 63.2 | 0.69 | 2026-06-23 17:43:21 · 30m 40s | |
| CSGO-H2R2T-k5Zzt-299hW-kXzuS-XH3JE | 15/17/7 | 69.2 | 1.02 | 2026-06-23 16:39:47 · 48m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.