Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-v4oB7-ZWc5h-eLttK-YGEWC-KUGnK | 13/15/4 | 78.3 | 1.01 | 2026-07-01 21:39:05 · 31m 34s | |
| CSGO-eqJwr-sKtdi-Tc2ET-3eBpz-4erdA | 16/18/8 | 73.5 | 1.06 | 2026-06-28 17:22:12 · 38m 44s | |
| CSGO-AvJPL-8LFpR-QEmER-stW4s-iWRKF | 9/17/6 | 64.4 | 0.60 | 2026-06-18 21:41:06 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.