Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2Tybd-7Cqvo-r8erP-wHDKD-z9wzF | 19/17/6 | 94.0 | 1.18 | 2026-07-03 20:51:42 · 34m 17s | |
| CSGO-oyDdy-azneR-YQnX2-RPCav-N326A | 19/13/1 | 88.5 | 1.36 | 2026-07-01 20:55:12 · 36m 8s | |
| CSGO-2tSmu-p42sL-Y2b9D-eyS8C-Uc8zP | 13/7/3 | 87.6 | 1.40 | 2026-07-01 20:23:04 · 25m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.