Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Rysm2-STzS4-B9Zuc-i6rrA-XLkHB | 10/13/2 | 71.9 | 0.89 | 2026-06-16 20:18:47 · 33m 17s | |
| CSGO-37uXW-6Xfba-jN8Ai-eTSzb-Z6ZkF | 24/13/9 | 113.7 | 1.72 | 2026-06-16 19:40:01 · 34m 26s | |
| CSGO-rxEL4-RqFab-RJrvd-v4Ywq-aNLsE | 17/10/2 | 92.9 | 1.50 | 2026-06-16 19:07:32 · 27m 29s | |
| CSGO-cZkj7-B2QOH-QfAzV-ZoeGU-HGXbD | 31/17/6 | 146.1 | 1.99 | 2026-06-16 18:12:44 · 38m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.