Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KRMMD-PJJv4-Y7e3s-TMBqH-2JedJ | 16/11/3 | 77.3 | 1.28 | 2026-07-03 05:04:05 · 29m 51s | |
| CSGO-U5aOw-SJQAR-ABkKh-Ouaoh-OYTSH | 13/15/3 | 97.4 | 1.01 | 2026-07-02 22:59:52 · 24m 50s | |
| CSGO-sQe4i-JGMV2-3cL39-SwBPy-RMwzF | 23/10/8 | 121.9 | 1.84 | 2026-07-02 16:07:38 · 28m 49s | |
| CSGO-u3BE4-StkGM-tOE8W-h9VfM-Z7PVP | 20/6/2 | 130.0 | 1.97 | 2026-06-27 19:48:40 · 22m 57s | |
| CSGO-o8thd-wwtYr-kJjZs-XJioi-tiOUD | 8/17/2 | 59.1 | 0.53 | 2026-06-22 19:25:12 · 29m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.