Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HMayM-m9zBS-2ovD4-GXuGi-xY2tJ | 22/15/6 | 95.5 | 1.44 | 2026-07-06 18:51:59 · 33m 52s | |
| CSGO-ias7M-kOGym-TTbkY-hnLkN-qc6uC | 20/16/1 | 86.7 | 1.17 | 2026-07-04 11:42:45 · 35m 24s | |
| CSGO-6Ab76-hOqM8-28Y6v-Vys7C-KKoJN | 13/20/6 | 62.4 | 0.80 | 2026-07-01 15:22:09 · 36m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.