Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VLA76-RnSAr-6xO9B-7w3hq-f3acP | 24/18/6 | 115.5 | 1.43 | 2026-07-05 23:35:35 · 23m 42s | |
| CSGO-YZiaE-Beiia-mMuGO-maVtM-W8diK | 15/13/6 | 75.0 | 1.18 | 2026-07-03 04:38:55 · 29m 50s | |
| CSGO-POnph-Hedfy-psr9V-JWZuD-sUNMB | 24/22/3 | 80.1 | 1.14 | 2026-06-28 22:00:37 · 43m 50s | |
| CSGO-Bz2FM-57iQr-aqWTU-kAes9-7pmwG | 19/16/4 | 78.1 | 1.27 | 2026-06-27 19:56:57 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.