Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zZEsS-zBrxD-X4Zcr-qXMok-ejLjC | 17/12/6 | 88.5 | 1.36 | 2026-07-03 04:28:56 · 40m 29s | |
| CSGO-sJ4Fq-a3WWY-A5oqF-be2dN-t8MUD | 10/14/3 | 63.1 | 0.80 | 2026-06-29 09:48:23 · 25m 57s | |
| CSGO-3bdft-sXQ6j-jAtZf-8T6VR-HvoNO | 15/6/6 | 104.5 | 1.82 | 2026-06-29 09:20:08 · 25m 15s | |
| CSGO-HKbKx-42bLG-pV7HW-kWmH2-dMnfO | 16/16/2 | 77.9 | 1.09 | 2026-06-28 19:37:31 · 39m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.