Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JMdbO-aBGjB-CZ9KG-4Fyrp-aXnMC | 12/16/5 | 72.6 | 0.92 | 2026-06-29 20:51:42 · 25m 57s | |
| CSGO-E6pzs-mCHd5-mU3Z2-fTyiF-bTsdA | 19/15/7 | 91.2 | 1.43 | 2026-06-29 19:44:58 · 28m 46s | |
| CSGO-ZiGsv-ZVoLF-jKdoU-rKeWm-6inHB | 11/10/4 | 84.2 | 1.20 | 2026-06-26 20:06:48 · 26m 1s | |
| CSGO-42jq5-Fuhqn-QiQAB-h8i5Z-F5WwP | 16/18/4 | 71.0 | 0.96 | 2026-06-25 18:34:30 · 35m 15s | |
| CSGO-sGNNG-B3HGc-nOj8q-WdtJ8-3LPYE | 15/8/4 | 89.9 | 1.50 | 2026-06-18 18:38:33 · 23m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.