Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9BPXz-nzxnU-8Z4yK-8i7SY-CRh8E | 18/10/1 | 88.7 | 1.53 | 2026-07-04 18:52:47 · 25m 30s | |
| CSGO-QVVhC-DFXEv-RLFrP-dfOeu-C34BO | 13/17/9 | 75.0 | 0.91 | 2026-06-14 10:38:47 · 40m 20s | |
| CSGO-Z2oGM-kpcAu-LtFGa-ExcMj-PFYXC | 16/15/7 | 89.1 | 1.18 | 2026-06-09 13:39:37 · 39m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.