Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wxbN6-2KWYx-sKNZH-LAP4u-C34BO | 14/12/10 | 88.1 | 1.41 | 2026-07-03 19:44:15 · 26m 55s | |
| CSGO-wPHep-haLZG-YLzOt-EGarV-RadFO | 16/18/7 | 70.7 | 0.89 | 2026-06-22 18:01:11 · 53m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.