Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kPRkQ-u6Wyz-J8bN6-TMhJf-ttB3J | 14/12/2 | 97.2 | 1.38 | 2026-07-05 15:37:29 · 28m 56s | |
| CSGO-Oneeq-WkJ4W-XTj3q-nes4M-hRyQN | 11/12/3 | 73.8 | 1.06 | 2026-06-26 21:47:22 · 24m 23s | |
| CSGO-LCHN8-K39jT-6qqLb-oetVN-9v4ZJ | 14/18/5 | 70.9 | 0.99 | 2026-06-14 15:09:58 · 42m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.