Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UKPze-NOmiE-8AAkC-fABHq-724BO | 11/17/1 | 47.1 | 0.75 | 2026-07-04 23:16:52 · 42m 7s | |
| CSGO-MsHuU-vjFpq-QqpZd-6qiWo-nrXwP | 12/8/4 | 93.7 | 1.41 | 2026-06-25 19:15:46 · 25m 28s | |
| CSGO-VjnBH-SKoMK-T8Z2d-DbRD7-aqKPJ | 13/15/8 | 78.6 | 0.99 | 2026-06-25 18:38:51 · 31m 51s | |
| CSGO-OkNU4-XFLqo-rTPob-SBU7u-R2DmQ | 9/4/2 | 56.1 | 1.34 | 2026-06-25 18:10:00 · 21m 48s | |
| CSGO-YitGB-UaFsY-tMAP7-cW7sR-rvMpP | 18/16/3 | 84.6 | 1.20 | 2026-06-18 18:27:39 · 36m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.