Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HwKom-yGZsX-RrJGG-YPNfQ-Qbj9Q | 19/27/11 | 69.9 | 0.83 | 2026-06-29 18:14:11 · 49m 0s | |
| CSGO-ow5Xa-tbq7p-E4oa4-GWN8d-W5vjN | 29/16/8 | 137.5 | 1.92 | 2026-06-28 18:55:13 · 36m 29s | |
| CSGO-7jjLV-AP3FC-ZyooR-tboWR-d7xbE | 15/19/3 | 75.0 | 0.98 | 2026-06-26 19:06:10 · 36m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.