Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xty49-P7OVP-ZB4dJ-NYjmT-x62NF | 13/10/2 | 76.7 | 1.30 | 2026-07-05 06:01:26 · 26m 5s | |
| CSGO-kxs5V-5paMM-sKCaq-tPHYH-9of4D | 25/16/4 | 100.4 | 1.52 | 2026-06-28 17:45:23 · 34m 13s | |
| CSGO-ksFNb-FFhfK-uSDLH-ji5dA-UqTiA | 8/10/4 | 57.7 | 0.92 | 2026-06-24 21:35:47 · 25m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.