Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3n2A4-Dnv7S-ZjKei-PQPD7-2TryM | 15/16/10 | 80.0 | 1.21 | 2026-06-28 00:27:44 · 30m 55s | |
| CSGO-iXysj-CBsKP-ssb3w-pSqSC-cpEVF | 24/16/5 | 98.6 | 1.42 | 2026-06-26 19:34:25 · 39m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.