Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sjz6i-MbKSJ-sJdfV-csx6s-XW9LK | 5/17/4 | 23.9 | 0.29 | 2026-07-04 23:03:52 · 44m 50s | |
| CSGO-WXbJb-PrrUj-qKi8b-SEyrn-DXykG | 2/15/2 | 15.7 | 0.05 | 2026-07-04 21:51:38 · 22m 23s | |
| CSGO-xcX7b-dYi2x-8NofN-HXKvh-OYTSH | 9/16/2 | 54.1 | 0.55 | 2026-07-01 23:23:46 · 24m 32s | |
| CSGO-wL76S-j4REN-NaXUE-HFpTx-pqYsO | 12/20/8 | 84.6 | 0.91 | 2026-07-01 19:13:38 · 30m 13s | |
| CSGO-nPeok-GQ9Dv-bMD7f-eFNYT-zG3YP | 12/12/5 | 95.3 | 1.19 | 2026-07-01 18:47:35 · 22m 10s | |
| CSGO-8ResP-EZZBp-ezsGN-bSTOc-LFzQN | 19/15/6 | 107.5 | 1.39 | 2026-07-01 18:10:23 · 30m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.