Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9rRjJ-9oPvH-nvsJx-8Lzh5-PquaL | 10/13/5 | 83.7 | 0.90 | 2026-07-02 17:42:41 · 29m 30s | |
| CSGO-kDBeS-O9sAX-TBhcM-HjVM6-ABnkP | 11/5/7 | 103.9 | 1.56 | 2026-07-02 10:47:03 · 18m 14s | |
| CSGO-EU4OT-4Fjq2-SrD2d-KY7Eo-3De4D | 14/13/4 | 114.1 | 1.28 | 2026-06-30 10:02:33 · 22m 56s | |
| CSGO-zTr98-TUVm6-RZiGF-5L8YX-YkkfO | 15/8/5 | 100.7 | 1.63 | 2026-06-19 08:42:51 · 22m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.