Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HFfKL-rRntJ-Em8Gx-zkX2T-4vkbN | 7/15/4 | 36.1 | 0.54 | 2026-07-05 11:28:21 · 38m 48s | |
| CSGO-MuqQE-KFXJU-kj6SJ-TSqcO-XwJ5O | 16/16/1 | 68.2 | 1.06 | 2026-07-03 05:39:15 · 42m 19s | |
| CSGO-tG94d-GBjsm-FasdT-P4Kve-LkBAA | 16/12/5 | 85.4 | 1.27 | 2026-06-27 21:52:21 · 31m 48s | |
| CSGO-38QAo-Aa637-sD2dh-UoQQH-tx6iL | 11/16/3 | 50.5 | 0.73 | 2026-06-27 21:12:27 · 35m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.