Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hUXJS-k6w7i-xod82-iHz88-AL4VH | 13/9/4 | 71.3 | 1.28 | 2026-07-09 00:15:33 · 28m 35s | |
| CSGO-kQWGV-XOztS-FRhvB-vNLxr-T3kwG | 15/14/2 | 68.9 | 1.07 | 2026-06-28 21:27:56 · 42m 24s | |
| CSGO-VvYm8-yC5Q6-tE5YD-aV5J4-O2GGG | 6/15/4 | 63.7 | 0.60 | 2026-06-25 01:53:01 · 25m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.