Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aoHkb-WHa4L-ViBPU-KkMSY-NvTKF | 18/17/6 | 81.8 | 1.21 | 2026-07-05 17:09:52 · 33m 35s | |
| CSGO-WMrih-bLp9v-ojVLM-pQ7VA-8pmwG | 16/16/4 | 76.4 | 1.10 | 2026-07-04 15:15:37 · 31m 7s | |
| CSGO-zed4e-3sBst-9X88a-hsVtk-uXNtQ | 22/17/7 | 96.9 | 1.44 | 2026-06-27 14:42:09 · 38m 59s | |
| CSGO-zNsez-OEFjG-D6uCd-arZrb-Gv5VH | 21/16/5 | 104.4 | 1.37 | 2026-06-27 14:02:35 · 36m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.